Pros can find this book useful, but newcomers should go elsewhere for an introduction to 3D production. I've been a TV producer for 15 years and I was lost one-third the way into this book. The author knows his stuff so well, he forgets to explain half of what he knows. He uses jargon terms before he defines them, or never defines them at all. (There is no glossary, and the index doesn't include many of the terms he employs.) Sentences are dense with terminology that is casually tossed out but never clearly explained, and the hand-drawn illustrations (for a subject where geometric precision is all) are terrible. You need to know basic cinematogaphy, Photoshop and computer programming jargon to follow much of what's going on here, and the newcomer is likely to be frustrated right out of the field. Even straightforward, easy-to-understand ideas are expressed in unnecessarily geeky terms, and as they pile up in sentence after sentence, you eventually realize that you're wasting your time. You need to take a course before you get this book.
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